Developer(s) | Autodesk, Inc. |
---|---|
Initial release | 1996; 23 years ago |
Stable release | |
Operating system | Windows 7 or later |
Platform | x86-64 |
Available in | English, German, French, Brazilian Portuguese, Japanese, Chinese, Korean |
Type | 3D computer graphics |
License | Software as a service, Trialware |
Website | autodesk.com/3dsmax |
Download 3Ds Max 2010 Full Serial Number And Crack (3.31 GB) Software RAdown - Dulu ketika saya masih kuliah D2 jurusan Design di Samarinda Kalimantan Timur, saya menggunakan 3Ds Max ini untuk membuat Interior, membuat Eksterior, membuat Animasi dari 3Ds Max.
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities and a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version[which?] of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.[2]
The original 3D Studio product was created for the DOS platform by Gary Yost and the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed '3D Studio MAX'. This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.
Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to '3ds max' (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased.
When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to '3ds Max' (upper and lower case), while the formal product name became the current 'Autodesk 3ds Max'.[3]
Version | Codename | Year | Operating system | Hardware platform |
---|---|---|---|---|
3D Studio Prototype | THUD | 1988 | MS-DOS | 16-bit x86 |
3D Studio | THUD | 1990 | ||
3D Studio 2 | 1992 | |||
3D Studio 3 | 1993 | |||
3D Studio 4 | 1994 | |||
3D Studio MAX 1.0 | Jaguar | 1996 | Windows NT 3.51, Windows NT 4.0 | IA-32 |
3D Studio MAX R2 | Athena | 1997 | Windows 95 and Windows NT 4.0 | |
3D Studio MAX R3 | Shiva | 1999 | ||
Discreet 3dsmax 4 | Magma | 2000 | Windows 98, Windows ME, Windows 2000[4] | |
Discreet 3dsmax 5 | Luna | 2002 | Windows 2000 and Windows XP | |
Discreet 3dsmax 6 | Granite | 2003 | ||
Discreet 3dsmax 7 | Catalyst | 2004 | ||
Autodesk 3ds Max 8 | Vesper | 2005 | ||
Autodesk 3ds Max 9 | Makalu | 2006 | IA-32 and x64 | |
Autodesk 3ds Max 2008 | Gouda | 2007 | Windows XP and Windows Vista | |
Autodesk 3ds Max 2009 | Johnson | 2008 | ||
Autodesk 3ds Max 2010 | Renoir | 2009 | ||
Autodesk 3ds Max 2011 | Zelda | 2010 | Windows XP, Windows Vista and Windows 7 | |
Autodesk 3ds Max 2012 | Excalibur / Rampage | 2011 | ||
Autodesk 3ds Max 2013 | SimCity | 2012 | Windows XP and Windows 7 | |
Autodesk 3ds Max 2014 | Tekken | 2013 | Windows 7 | x64 |
Autodesk 3ds Max 2015 | Elwood | 2014 | Windows 7 and Windows 8 | |
Autodesk 3ds Max 2016 | Phoenix | 2015 | Windows 7, Windows 8 and Windows 8.1 | |
Autodesk 3ds Max 2017 | Kirin | 2016 | Windows 7, Windows 8, Windows 8.1 and Windows 10 | |
Autodesk 3ds Max 2018 | Imoogi | 2017 | ||
Autodesk 3ds Max 2019 | Neptune | 2018 | ||
Autodesk 3ds Max 2020 | Athena | 2019 |
Many films have made use of 3ds Max, or previous versions of the program under previous names, in CGI animation, such as Avatar and 2012, which contain computer generated graphics from 3ds Max alongside live-action acting. Mudbox was also used in the final texturing of the set and characters in Avatar, with 3ds Max and Mudbox being closely related.
3ds Max has been used in the development of 3D computer graphics for a number of video games.
Architectural and engineering design firms use 3ds Max for developing concept art and previsualization. 3ds Max shares a close resemblance to AutoCAD.
Educational programs at secondary and tertiary level use 3ds Max in their courses on 3D computer graphics and computer animation. Students in the FIRST competition for 3d animation are known to use 3ds Max.
Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Usually, the modeler begins with one of the 3ds max primitives, and using such tools as bevel and extrude, adds detail to and refines the model. Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels (see NURMS).
Version 7 introduced the edit poly modifier, which allows the use of the tools available in the editable polygon object to be used higher in the modifier stack (i.e., on top of other modifications).
NURBS in 3dsmax is a 'legacy feature' none of the features were ever updated since version 4 and have been ignored by the development teams over the past decade. for example the updated path deform and the updated normalize spline modifiers in version 2018 do NOT work on nurbs curves anymore (they did in previous versions).
An alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with only one face.
The non-uniform property of NURBS brings up an important point. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex (CV) on the curve or surface. Knots are invisible in 3D space and you can't manipulate them directly, but occasionally their behavior affects the visible appearance of the NURBS object. Parameter space is one-dimensional for curves, which have only a single U dimension topologically, even though they exist geometrically in 3D space. Surfaces have two dimensions in parameter space, called U and V.[5]
NURBS curves and surfaces have the important properties of not changing under the standard geometric affine transformations (Transforms), or under perspective projections. The CVs have local control of the object: moving a CV or changing its weight does not affect any part of the object beyond the neighboring CVs. (You can override this property by using the Soft Selection controls). Also, the control lattice that connects CVs surrounds the surface. This is known as the convex hull property.[6]
Surface tool was originally a 3rd party plugin, but Kinetix acquired and included this feature since version 3.0.[citation needed]Xbox 360 wireless receiver driver download windows 7. The surface tool is for creating common 3ds Max splines, and then applying a modifier called 'surface.' This modifier makes a surface from every three or four vertices in a grid. It is often seen as an alternative to 'mesh' or 'nurbs' modeling, as it enables a user to interpolate curved sections with straight geometry (for example a hole through a box shape). Although the surface tool is a useful way to generate parametrically accurate geometry, it lacks the 'surface properties' found in the similar Edit Patch modifier, which enables a user to maintain the original parametric geometry whilst being able to adjust 'smoothing groups' between faces.[citation needed]
123 music malayalam free download. This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects from the list of Predefined Standard Primitives or a list of Predefined Extended Primitives. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. These are called metaballs.[7]
Box: | Produces a rectangular prism. An alternative variation of box calledCub proportionally constrains the length, width, and height of the box. |
Cylinder: | Produces a cylinder. |
Torus: | Produces a torus – or a ring – with a circular cross section, sometimes referred to as a doughnut. |
Teapot: | Produces a Utah teapot. Since the teapot is a parametric object, the user can choose which parts of the teapot to display after creation. These parts include the body, handle, spout and lid. Primarily used to test shaders (rendering settings). |
Cone: | Produces upright or inverted cones. |
Sphere: | Produces a full sphere, semi-sphere, or other portion of a sphere. |
Tube: | Produces round or prismatic tubes. The tube is similar to the cylinder with a hole in it. |
Pyramid: | Produces a pyramid with a square or rectangular base and triangular sides. |
Plane: | Produces a special type of flat polygon mesh that can be enlarged by any amount at render time. The user can specify factors to magnify the size or number of segments or both. Modifiers such as displace can be added to a plane to simulate a hilly terrain. |
Geosphere: | Produces spheres and hemispheres based on three classes of regular polyhedrons. |
Hedra: | Produces objects from several families of polyhedra. |
ChamferBox: | Produces a box with beveled or rounded edges. |
OilTank: | Creates a cylinder with convex caps. |
Spindle: | Creates a cylinder with conical caps. |
Gengon: | Creates an extruded, regular-sided polygon with optionally filleted side edges. |
Prism: | Creates a three-sided prism with independently segmented sides. |
Torus knot: | Creates a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. It can be converted from a torus knot object to a NURBS surface. |
ChamferCyl: | Creates a cylinder with beveled or rounded cap edges. |
Capsule: | Creates a cylinder with hemispherical caps. |
L-Ex: | Creates an extruded L-shaped object. |
C-Ext: | Creates an extruded C-shaped object. |
Hose: | Creates a flexible object, similar to a spring. |
Earlier versions (up to and including 3D Studio Max R3.1) required a special copy protection device (called a dongle) to be plugged into the parallel port while the program was run, but later versions incorporated software based copy prevention methods instead. Current versions require online registration.
Due to the high price of the commercial version of the program, Autodesk also offers a free student version, which explicitly states that it is to be used for 'educational purposes only'. The student version has identical features to the full version, but is only for single use and cannot be installed on a network. The student license expires after three years, at which time the user, if they are still a student, may download the latest version, thus renewing the license for another three years.
Wikimedia Commons has media related to 3DStudioMax. |
Wikibooks has a book on the topic of: Autodesk 3ds Max |
Product keys are required for installation of Autodesk productsand are used to differentiate products that are both soldindependently and as part of a product suite. Forexample, installing AutoCAD 2010 as a point product requiresproduct key 001B1, but installingAutoCAD 2010 from the AutoCAD Revit Architecture Suite 2010requires product key 241B1. The sameversion of AutoCAD is in both software packages but the product keydifferentiates one package from the other.
Note: Please ensure you are using thecorrect product key for the Autodesk product and version you areinstalling. Cars fast as lightning game. Entering an incorrect product key will result inactivation errors for that product.
The product keys for Autodesk 2010 products are as follows:
Product Name | Product Key |
AutoCAD 2010 | 001B1 |
AutoCAD Architecture 2010 | 185B1 |
AutoCAD Civil 2010 | 544B1 |
AutoCAD Civil 3D 2010 | 237B1 |
AutoCAD ecscad 2010 | 562B2 |
AutoCAD Electrical 2010 | 225B1 |
AutoCAD Inventor LT Suite 2010 | 596B1 |
AutoCAD Inventor Professional Suite2010 | 462B1 |
AutoCAD Inventor Routed Systems Suite2010 | 464B1 |
AutoCAD Inventor Simulation Suite2010 | 466B1 |
AutoCAD Inventor Suite 2010 | 527B1 |
AutoCAD Inventor Tooling Suite2010 | 294B1 |
AutoCAD LT 2010 | 057B1 |
AutoCAD LT Civil Suite 2010 | 545B1 |
AutoCAD Map 3D 2010 | 129B1 |
AutoCAD Mechanical 2010 | 206B1 |
AutoCAD MEP 2010 | 235B1 |
AutoCAD OEM 2010 | 140B1 |
AutoCAD P&ID 2010 | 448B1 |
AutoCAD Plant 3D 2010 | 426B1 |
AutoCAD Raster Design 2010 | 340B1 |
AutoCAD RealDWG 2010 | 151B1 |
AutoCAD Revit Architecture Suite2010 | 241B1 |
AutoCAD Revit ArchitectureVisualization Suite 2010 | 595B1 |
AutoCAD Revit MEP Suite 2010 | 257B1 |
AutoCAD Revit Structure Suite 2010 | 256B1 |
AutoCAD Visualization Suite 2010 | 592B1 |
Autodesk 3ds Max 2010 | 128B1 |
Autodesk 3ds Max Design 2010 | 495B1 |
Autodesk 3ds Max Entertainment CreationSuite 2010 | 661B1 |
Autodesk 3ds Max Real-Time AnimationSuite 2010 | 664B1 |
Autodesk Algor Simulation 2010 | 658B1 |
Autodesk Algor Simulation CFD 2010 | 668B1 |
Autodesk Algor Simulation MES 2010 | 669B1 |
Autodesk Algor Simulation Professional2010 | 667B1 |
Autodesk Alias Automotive 2010 | 710B1 |
Autodesk Alias Design 2010 | 712B1 |
Autodesk Alias Surface 2010 | 736B1 |
Autodesk Animation Academy 2010 | 548B1 |
Autodesk Design Academy 2010 | 200B1 |
Autodesk DirectConnect - Catia2010 | 714B1 |
Autodesk DirectConnect - Catia v42010 | 532B1 |
Autodesk DirectConnect - JT 2010 | 279B1 |
Autodesk DirectConnect - UG 2010 | 719B1 |
Autodesk Ecotect Analysis 2010 | 593B1 |
Autodesk Education Master Suite2010 | 651B1 |
Autodesk Education Suite forArchitecture and Engineering 2010 | 652B1 |
Autodesk Education Suite for Civil andStructural Engineering 2010 | 653B1 |
Autodesk Education Suite forEntertainment Creation 2010 | 656B1 |
Autodesk Education Suite for IndustrialDesign 2010 | 655B1 |
Autodesk Education Suite for MechanicalEngineering 2010 | 654B1 |
Autodesk Inventor 2010 | 208B1 |
Autodesk Inventor AutomationProfessional 2010 | 584B1 |
Autodesk Inventor Automation Runtime2010 | 636B1 |
Autodesk Inventor LT 2010 | 529B1 |
Autodesk LandXplorer Server 2010 | 600B1 |
Autodesk MapGuide Enterprise 2010 | 276B1 |
Autodesk Maya 2010 | 657B1 |
Autodesk Maya Entertainment CreationSuite 2010 | 660B1 |
Autodesk Maya Real-Time Animation Suite2010 | 663B1 |
Autodesk Moldflow Adviser Advanced2010 | 572B1 |
Autodesk Moldflow Adviser Design2010 | 570B1 |
Autodesk Moldflow Adviser Manufacturing2010 | 571B1 |
Autodesk Moldflow CAD Doctor 2010 | 577B1 |
Autodesk Moldflow Design Link for CATIAV5 2010 | 566B1 |
Autodesk Moldflow Design Link forParasolid 2010 | 568B1 |
Autodesk Moldflow Design Link forPro/ENGINEER 2010 | 567B1 |
Autodesk Moldflow Insight Advanced2010 | 575B1 |
Autodesk Moldflow Insight Basic2010 | 573B1 |
Autodesk Moldflow Insight Performance2010 | 574B1 |
Autodesk Moldflow Synergy 2010 | 579B1 |
Autodesk MotionBuilder 2010 | 727B1 |
Autodesk Mudbox 2010 | 498B1 |
Autodesk Navisworks Manage 2010 | 507B1 |
Autodesk Navisworks ManufacturingManage 2010 | 597B1 |
Autodesk Navisworks ManufacturingReview 2010 | 598B1 |
Autodesk Navisworks ManufacturingSimulate 2010 | 599B1 |
Autodesk Navisworks Review 2010 | 504B1 |
Autodesk Navisworks Simulate 2010 | 506B1 |
Autodesk Opticore Studio Professional2010 | 675B1 |
Autodesk Productstream ProfessionalDatabase Products SQL Server Client Access 2010 | 556B1 |
Autodesk Productstream ProfessionalDatabase Products SQL Server Standard Processor 2010 | 557B1 |
Autodesk Productstream ProfessionalEasy 2010 | 554B1 |
Autodesk Productstream ProfessionalOffice 2010 | 555B1 |
Autodesk Productstream Professional PRO2010 | 261B1 |
Autodesk Quantity Takeoff 2010 | 424B1 |
Autodesk Revit Architecture 2010 | 240B1 |
Autodesk Revit MEP 2010 | 297B1 |
Autodesk Revit Structure 2010 | 255B1 |
Autodesk Robot Structural Analysis2010 | 546B1 |
Autodesk Robot Structural AnalysisProfessional 2010 | 547B1 |
Autodesk RTRT Cluster Base 2010 | 692B1 |
Autodesk ShowCase 2010 | 262B1 |
Autodesk Showcase Presenter 2010 | 586B1 |
Autodesk ShowCase Professional2010 | 295B1 |
Autodesk Sketchbook Pro 2010 | 732B1 |
Autodesk Softimage 2010 | 590B1 |
Autodesk Softimage Advanced 2010 | 591B1 |
Autodesk Softimage EntertainmentCreation Suite 2010 | 662B1 |
Autodesk Softimage Real-Time AnimationSuite 2010 | 665B1 |
Autodesk Topobase Client 2010 | 475B1 |
Autodesk Topobase Web 2010 | 467B1 |
Autodesk Vault Collaboration 2010 | 549B1 |
Autodesk Vault Manufacturing 2010 | 569B1 |
Autodesk Vault Workgroup 2010 | 559B1 |
SXF Converter 2010 | 203B1 |
T1 Enterprise Multi-flex 2010 | 535B1 |